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(+1)

Took roughly 1h to beat.

Rookie numbers.

Titlescreen itself is lackluster I think.

I’m not sure when I’ll get to this but it really has lagged behind the rest of the game. I have a few ideas but they may have to wait until DD58.

Nice that theres a small and concise changelog at the beginning.

All for demo day <3

Not nice that the Ocean has an invisible Wall, consider having Sharks

I do actually plan on having sharks at some point. There has to be an invisible wall eventually though, more surface area needs more lightmap data and the map compiler has a hard cap on the map dimensions (admittedly much further than I’ve gone but still)

they don’t die from one stealth hit with the Knife. Sad.

They do, but you need a run-up. Velocity affects melee damage.

Your Vehicle has no Drivers Door

Of course not, it’s an APC, everybody gets in and out through the back.

I think it could use more Detail.

I messed up on the texture density for this one and I need to come back to it. New assets take priority though.

Headshots do a ridiculously small Amount of Damage.

There are no headshots. That will be a unique ability for the railgun.

Gut Stuck once when jumping up the Shack without Roof, probably got between the Crate and the Plank or something like that. When you jump into the top Corner just the right Way you can slow your Fall down immensely, feels like a Bug.

I’ve pushed Bullet 3D about as far as I can get it. At this point the next step is to just rip it out and do my own collision detection. That’s not going to be until I’ve at least added all the enemies, items, and levels.

The Pillar-Area afterwards is too dark, I couldn’t see a lot of the Environment.

Flashlight and gamma slider incoming for DD57

Your Enemies feel too tanky, and their AI is very stupid.

The hitstun counteracts the high health a lot. And yeah the AI is very barebones, as stated in the level changelogs improving it is my priority for DD57.

It’s nice that the Machine Gun has Zoom, and that due to the Enemies often being decently far away makes me actually use it while avoiding Bullets, instead of just sniping while unseen, or being too close/hectic to ever have a Reason to use it.

This was pretty much my intention, good to see it coming up naturally!

City Level is too big. Not in a Time it takes to beat Sense, but just the Amount of walking and back and forth without anything going on, across empty incredibly wide Streets.

I have some devious plans to address this…

Thanks for playing!