Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The platforming feels kinda floaty, although that may be intentional. There were a handful of blue orbs that felt impossible to grab without dying (but maybe I just need to git gud).

You might consider adding a way to jump down from a ledge onto a lower platform. It might also be a good idea to sometimes prevent the player from moving left; this is often done in platformers to force the player to continue so that they can't go back if they missed something.

It'll be interesting to see how this one turns out. Good luck!

You're right about the blue orbs, on the night ocean level there is one that is TECHNICALLY possible to grab without dying, but which is way, way too hard (I can get it 1/15 times). What do you mean jumping down from a ledge, like make it easier to slip off the corner of a platform?

In the second part of this gif, the character slips through the platform and falls below (ignore the first part where he jumps through the bottom of the platform). An ability like that might make the levels easier to navigate.


Oh I see, yeah! I feel I might need to add some thinner platforms to make that happen, but it could be an interesting feature, and a way to add some more complexity to the levels.