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You can cancel spells with the escape key. I have 2 questions that stem from this.

1. Is this a good enough way if you had known the information beforehand

2. Are there any ideas you have on how to better indicate this mechanic to the players?

oh. I mean good enough if I had known, yeah probably. But esc to me is a key that usually opens a menu or something, not a key that's used as an input. Making spells cancel by moving seems more intuitive.