Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played that with 2.9.1 and with 3.0.1 and didn't run into any issues. I assume it's the scene where the MC tries to leave. The event in question is EV004 and the Movement Route for the Player is:

- Move Left

- Turn Down

- Move Down

- Move Down

which should bring him to the exit. It's fully automated without user input and continues after that. Don't really see what could go wrong there. 

Maybe a savegame would help to replicate it. 

its the move left that messes it up because mc moves too far left before going down and hits the tree when going down. heres my save if needed.

https://drive.google.com/file/d/1kpA-C4VvJw3M6XKxw3ERP044ZBYYQO_G/view?usp=shari...

(2 edits)

Works fine, even with your savegame. For testing I set the progress for Elphaba to 14 and repeated the scenes. Characters are placed correctly and everything continues as intended. 

But I found a potential issue.

With the start of the scene the characters are placed here:


When looking at the event I noticed that Elphaba and the Owl are placed at the start of the scene. The MC is not! His position depends on the previous scene.

So if you set the progress yourself and set it to anything else than 14 (let's say you set it to 21), then the previous scenes will not be played and the MC is not where he is supposed to be.

Milda could fix it by making sure the MC is placed at the start of these movement scenes. 

But technically this is not really a bug. If you don't use the cheats to set the progress it will work as expected. If you set the progress to 14 instead of any other value it will also not happen (at least from my observations). 

mustve been the progress i set because i set it to 14 like you said and it pulled up scenes that i didnt previously see and was putting me at i guess the end when i went into the forest and thats when it glitches out