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(+1)

Super juicy, all the explosions and debris are really satisfying.

I’m a Brigador nut so I was put off by having actual twin-stick controls instead of tank controls. Not really a complaint because the mecha turns fast enough to not need tank controls.

The visual style is really cool but it can be hard to tell what’s going on on the first map. I never intuitively know when I’ve taken damage because it’s lost in all the mayhem already on screen and the only unique feedback is a soft sound cue. The enemies are also really hard to make out against the background once there’s collapsing buildings and debris all over the place. It makes sense but I imagine the AI are completely unaffected by it which makes the visibility impact somewhat one-sided.

I’d also recommend having some way for the radar to show you where ammo pickups are even when you aren’t critically low.

I prefer the mission style Brigador has with fixed enemies and specific objectives over endless survival. But I’m sure I’m in the minority in that regard.

(1 edit) (+1)

Cheers for the feedback and kind words!

Good idea with the radar displaying ammo packets, will for sure add that in. The UI is supposed to only shake when you're hit, but there does need to be some stronger indicator. I might add some red line flashes or have the whole UI turn red to indicate that better.

I too prefer the Brigador-style of missions with fixed objectives; both missions do have a limited enemy count and once you neutralize all targets it should conclude and tally up the score (hopefully)