Super juicy, all the explosions and debris are really satisfying.
I’m a Brigador nut so I was put off by having actual twin-stick controls instead of tank controls. Not really a complaint because the mecha turns fast enough to not need tank controls.
The visual style is really cool but it can be hard to tell what’s going on on the first map. I never intuitively know when I’ve taken damage because it’s lost in all the mayhem already on screen and the only unique feedback is a soft sound cue. The enemies are also really hard to make out against the background once there’s collapsing buildings and debris all over the place. It makes sense but I imagine the AI are completely unaffected by it which makes the visibility impact somewhat one-sided.
I’d also recommend having some way for the radar to show you where ammo pickups are even when you aren’t critically low.
I prefer the mission style Brigador has with fixed enemies and specific objectives over endless survival. But I’m sure I’m in the minority in that regard.