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I like the combat idea overall

The main problem is your ui has the same hue/saturation with map, blends in and ends up completely unreadable

The action options scale with the map and thats bad

Prebattle placement should be drag n drop I think

Also maybe you should add big ui sections on screens sides showing what is going on and summarising like This guy will use this action on this guys etc

Got random stutters while traveling the global map

Liked the dungeon section