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(+1)

Played roughly 1.5h.

No Title Music. Also no Movement in the back of the Title SCreen, a bit of Wind Sway and Cloud Movement could really sell the Mood more. Terrain feels barren. Buttons are very big, feels more like its supposed to be on Handheld then on a Desktop, and Placement seems a bit odd. Not like its destroying useability or anything, but more like you'd be used to and expecting it to be bottom left or Center.

The Background Noise is ok, but could be more localized. It doesn't sound like the Birds are actually in the Hedges and Trees, but just kind of always behind me. I also can't walk through the lighter Bushes, and you need to place a few more of them inside the Hedge-Wall to mask the Hard cutoff I think. The fallen down Tree over the Path looks nice and blends in Well, compared to that. Consider making your surrounding Hedgewalls look more similar to that.

Tutorial Popups are bad. Dialogue is alright, but Dialogue Window feels a lot too big for the Text inside. Also having to click on the Next Button instead of anywhere is annoying, and you're lacking any kind of Character or Head movement during talking. 

It's nice that you can click to skip textwriter, but you still have to wait a while afterwards.

Did we walk into the Forest and the Tree fell behind us? Then we could just climb out. Or did we drive, then where's the Car? (Apparently that's the Way forward, not backwards, disregard this then. But add why theres an invisible Wall blocking me)

The 'next Dialouge' Button is huge compared to the tiny 'more Information' one, which probably is more important.

Also I have to use the Button, and can't click on the Word itself? 

You need sound effects, jumping, breaking/moving the Tree etc. Also Animations on that. A small Cutscene for moving the Tree probably, instead of it just disappearing.

No Dialogue Change after moving the Tree?

Your Water does not look like Water. no Movement, no Transparency, nothing.

Your Riversides also look empty, consider some Rocks, some washed up Branches, a bit of Beach somewhere maybe.

Why is David Teleporting?

Your Bird Soundscape does get repetitive after a while. Needs more Variation, and/or play not constantly.

Why are you preventing me from moving without solving the Riddle first?

The Text under the scratched Sign does not seem to display the actual Text that's supposed to be on the Sign. This needs fixing.

Also unless I missed something, the 2 Hole Piece you find could be on both Options, so it becomes a bit of Guesswork.

Do you really need that Scene-based Travel? Why not have me just walk into the Direction I want and move me into the new Area that Way?

Clicking on Strange Malfunctions causes a Lagspike.

If you try to enter a new Line in writing your own Node, your Control jumps back to the Title.

The Option to leave yourself Notes is very nice tho.

Don't limit me to accessing specific Pages in the Binder, let me just look through all of them.

That People teleport and open up Passageways after you looked at a specific Entry somewhere, or talked to someone feels super odd. Just have it happen after a Time, with visible Animations of them moving Boxes or walking over to somewhere or whatever. Same with Michael teleporting to the Walkie Talkie. Consider having him actually run there.

The little Paper edge to flip the Page looks nice, but was a Pain to find, I was assuming you forgot to put a Way to move back and forth between Pages for a while. Consider allowing Keyboard Shortcuts for that. As with pretty much everything, Menu-management could be improved by being allowed to utilize WASD/Tab/Enter/ESC etc. more leniantly(?).

When typing to long or wrong symbols into the Title of a Note, it breaks, so you write it into itself or something, causing a weird String result.

Solving the small Correspondence was pure Guesswork in the End. The Verb and the Junk was easy, as was the second Part of the Location, and the Character being informed.

The First Character had some Options to guess, while the detailed Location wasn't clear to me from the Image. Probably could use a better drawing to make sure its recognizeable.

Couldn't solve Who did it, there's 12 Options with 12 Choices, and no Clues, I'm not bruteforcing all of them to figure out the correct Order. Either I'm missing a Person somewhere, it's not supposed to be solveable yet, or the Order should not matter for who was Involved. If it is indeed solveable, I have no Idea how, but would like to, so I could see what's coming after.

There's no Junk-press or anything but the Junk is neatly cubed, how?

Environment could use some work, Clues could be better in some Places, and the UI where you spend most of your Time, writing Notes, flipping between Pages etc. could use better controlling I think, but overall enjoyable.

Thank you as always for the detailed and extensive analysis.