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I'm digging some of these weapons and systems, although I did have some questions and feedback. Mind, this is all from reading through the content; I haven't gotten to do any live playtesting yet.

  • How does the Brace/Compensation core bonus interact  with allied systems that Stun, such as the Stasis Generator? Also, what about the other negatives of Stun such as auto-failing saves and being unable to take reactions? 
  • Currently the HA Hundred Devils' critical effect as written is completely detrimental to one's team. I'm assuming that, in theory, the intended effect is to prevent the target from moving adjacent to its allies or punish them for grouping up. In practice, however, the fact that it automatically inflicts burn and heat on any adjacent character will result in any allies that use melee attacks can no longer attack the target without suffering Burn damage, and the target can purposefully move adjacent to your allies to burn them, no save or check, essentially giving the target a defensive buff. There's no incentive for the target to attempt a Save to stop the effect. 

That's all I have for now.

(+1)

Thanks for the feedback! Here's what I have so far: 

  • Brace/Compensation Cockpit grants the mentioned movement and quick action regardless of the source of the Stunned condition, so long as you are not the source of it. You still auto-fail saves and are unable to take reactions. If this turns out to be busted after targeted playtesting, we'll make the necessary changes.
  • That's a funny one! The intended effect is for the burn and heat to only effect characters hostile to the user of Hundred Devils, but we will definitely see about clarifying the wording.