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(+1)

Thanks for playing, and thanks for the great feedback!


  • Checkpoints are supposed to spawn you at the last one you reached (as in furthest along in the level), but they definitely aren't supposed to carry over after restarting the level. What do you mean by restarting, pausing and exiting to map and then reentering
  • A very good point about the saws and enemies, I've thought about that and uhhh I have no idea how to fix it :(
  • Oof, I assume your FPS is higher than 60, I think what happens is that godot caps fps at 60 if that's all your monitor can handle, so I just assumed that it would be capped at 60 for everyone. The speed on bigguy's vod is the intended speed, I'll try to get that fixed.
(1 edit) (+1)

I made a quick patch that should HOPEFULLY cap the fps, if you could skip to that level and tell me if it's fixed for you that would be great (no obligation of course, thanks for playing!)

1) Yeah, I was exiting the level through menu, then launched the level again, not sure if I reached any check-point, after death I was spawned at much later check-point.
Wasn't able to recreate that bug again, I probably touched previous checkpoints a lot. (only overriding check-point vid) https://files.catbox.moe/apa9dz.mp4
2) You probably could calculate needed speed with distance, point of connection through code, but I just cut every platform that needed syncing ;)
3) I played the whole game with this speed XD https://files.catbox.moe/pz5pea.mp4