Thanks for the feedback!
The idea is that there will be plenty to do every turn once the game progresses. I could make the first turns more interesting by already giving the player the resources they need, and somehow artificially reduce the building times. However I deliberately opted to include a little bit of empty turn passing in the tutorial just to teach the player how the concepts of turns and action durations work. But I will try to think of a middle ground to increase the pace and still ease into it!