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grixm

11
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A member registered Jan 06, 2023 · View creator page →

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Thanks a lot for the feedback, and for the stream!

Thanks a lot for the helpful feedback as usual! I hope to fix all these issues, and flesh things out more, before the next DD I participate in.

Thanks for the feedback!
The idea is that there will be plenty to do every turn once the game progresses. I could make the first turns more interesting by already giving the player the resources they need, and somehow artificially reduce the building times. However I deliberately opted to include a little bit of empty turn passing in the tutorial just to teach the player how the concepts of turns and action durations work. But I will try to think of a middle ground to increase the pace and still ease into it!

Thanks for the report, no idea why it happens, maybe it is a bug in the linux export or something, I will try on a linux box. And thanks a lot for the art!

Thanks!
Yes indeed mechanics such as queuing is planned

Hmm, interesting, I will have to check what is going on. Either way it will be fixed by next time

Thanks for playing again! Yes, I have spent most of the time on the porting and not actually progressing the game, so it's still not in a proper state. Next DD I submit this to will hopefully be different.

One thing though, resource gathering should be working, but you have to wait until next turn. It's not like it instantly gives you the resource when you start working the tile.

Thanks for the bug report!
It is not your fault that you cannot defend against all the soldiers, because I have done zero balancing still. They are basically just sandbox test enemies instead of an actual opponent to beat, at this stage.

Thanks for trying it out!

Thank you for the thorough feedback!

Thank you for the feedback!