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(+1)

Dude thats amazing!

Besides all the readability and scaling stuff I felt like rotary cannon needs to have x2 ammo from the current one to make it worth choosing instead of autocannon

I like how you made the guiding system, but the rockets felt awkward against the maggots so I hope you will add another secodary weapon or allow to install cannons instead

Hey, thanks!

The ammo crates should actually give the player twice the normal amount of ammo when they have the rotary cannon, but I definitely agree on the grub mission it doesn't feel as impressive as hoped. Honestly it works best as a close-range weapon to take out the mechs quickly, especially as they can't fire back when they're flashing white.

There'll definitely be weapon switching between primary and secondary, I planned that from the start but don't have enough weapons to do that yet. Thanks for the feedback!