Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Actually was useful. I know lighting is janky, but the game uses Godot's built-in lighting system, which is limited and requires tricks to achieve this much. For circle/square lights, I could make all of them square for consistency. The control mixup between interact/pickup is confusing, so I definitely need to do something about that (maybe introduce a separate tool that picks up items?). As for encouraging passivity, that's how Darkwood does it. The only difference is that Darkwood enemies drop items, while husks currently do not. Later builds will give a reward for clearing nights faster.