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greetings

we played mistwood on stream

https://www.twitch.tv/videos/2136437481

the timestamp is 01:21:30

hopefully this will provide some useful feedback.

(+1)

Actually was useful. I know lighting is janky, but the game uses Godot's built-in lighting system, which is limited and requires tricks to achieve this much. For circle/square lights, I could make all of them square for consistency. The control mixup between interact/pickup is confusing, so I definitely need to do something about that (maybe introduce a separate tool that picks up items?). As for encouraging passivity, that's how Darkwood does it. The only difference is that Darkwood enemies drop items, while husks currently do not. Later builds will give a reward for clearing nights faster.