movement feels good. couldn't figure out how to swing with the torch, but i wanted to.
for melee FPS games like this i really think it benefits from a charge-to-hold attack like in vermintide.
it seems like you have some kind of a parry/block function. maybe i missed it, but does this work such that you can poise-break the enemy/riposte? that's another essential in these kinds of games, imo.
is there a kick button or did i miss that too?
i assume all the art is fully placeholder. i think with the right art direction and perfecting the combat feel, this could be the start of something great