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(+1)

Played some rounds. Video: 

Interesting concept. It took me a while to get the hang of it, ended up just trying to keep the creatures alive instead of chasing points, which resulted in a good score on my final attempt.

There were a lot of moments where I wasn't sure what was going to happen first. I mean one creature that can eat and be eaten on the same tile.

Very nice sounds and achivements.

Why do trees have counters on them?

I found the storm usefl mostly to destroy trees (is that intended? or is it mostly fo protecting serpents) 

The fact that creatures starve made everything very dificult to control, but thats the flavor of the game. I wonder how this would play without that mechanic (maybe building chains is easier?).

Also I was going to mention not getting the piece you needed by bad RNG, but now after closing the game I notice the "Free pick: 3" button on the screen. I'm silly and didn't notice it during playtime. For me the screen on the right was mostly informative so the interactable button got camouflaged. 

Knowing what the next piece will be could be helpful to setup chains.

Very nice work!

(+1)

Thanks so much for playing and recording your gameplay!  It's super helpful for me.


>There were a lot of moments where I wasn't sure what was going to happen first.

This is a good point, establishing an "order of operations" would be good.  Not sure how I will do it, but it would help a lot.

>Why do trees have counters on them?

There's a related achievement, other then that nothing.

>I found the storm usefl mostly to destroy trees

No it shouldn't be, and I thought I had fixed this.  Thanks for the bug report.

>For me the screen on the right was mostly informative so the interactable button got camouflaged.

This is a good point.  I'll make it more noticeable for sure, and hopefully involved with the tutorial more.

>Very nice work!

Thanks a ton for playing and the great feedback!