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(+1)

The new logo is not pixel art, so it looks jarring with the rest of the title screen. Same for the game over screen.

You can really FEEL the polish you've been adding. It feels so smooth it's like the game is running at a higher framerate.

After disabling fullscreen mode, the game goes back to it automatically between menus.

Battle speed is not saved between fights

Xanadu archer's lifesteal is not permanent. It seems to reset after you reload with low ammo.

Xanadu knight should leave the hall

Facing Right Hand without Ermine alive to cast slowdown puts you in what seems to be a softlocked state where he just casts invincibility over and over again after running out of summons

8th plague's description has a typo

I can't enter the tallest tower. Clicking it plays the transition animation, then reloads the map exactly as it was

The orb flashback is a bit too close to Made in Abyss to my liking

Other than that I have enjoyed this game a lot. Is the ending already there? I'd like to be able to access it

(+1)

Thank you for playing. The ending should work now with the latest hotfix. 

You could have said the orb flashback is too much like Roadside Picnic or The Lord of the Rings too. "God-like wish granting artifact with a severe drawback that tempts desperate people" is a common trope, and I happen to like it. I'm also ripping off Dracula.

(+1)

Yeah, that in itself is a common trope, overall. I think what made it stand out to me was the presentation of it being a very brown flashback + the imagery of displaced people traveling to it + it being linked to a healing factor purgatory-like environment with disfigured creatures in it + the viking helmet and moth duo. I wouldn't call it a ripoff, and it's probably just a coincidence, but it took me out of the story a bit during an important moment.

Nice! I'll check it out tomorrow.

(+1)

I managed to get to the end message with the new build. Pretty neat ending. I don't know how the battles earlier on have changed recently, but the encounter design has a lot better in the latter parts of the game. I hope to see more games from you in the future, as this one was very soulful. 

(+1)

Thank you for playing!

I personally think the game gets incrementally more fun past level 5 as a combination of having more levels to distribute and less safe enemy designs. The issue is that it's hard to get into the mentality of someone who just picked up the game which is one of the reasons why feedback, such as yours, is so important.