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(+1)

Thank you for playing. The ending should work now with the latest hotfix. 

You could have said the orb flashback is too much like Roadside Picnic or The Lord of the Rings too. "God-like wish granting artifact with a severe drawback that tempts desperate people" is a common trope, and I happen to like it. I'm also ripping off Dracula.

(+1)

Yeah, that in itself is a common trope, overall. I think what made it stand out to me was the presentation of it being a very brown flashback + the imagery of displaced people traveling to it + it being linked to a healing factor purgatory-like environment with disfigured creatures in it + the viking helmet and moth duo. I wouldn't call it a ripoff, and it's probably just a coincidence, but it took me out of the story a bit during an important moment.

Nice! I'll check it out tomorrow.

(+1)

I managed to get to the end message with the new build. Pretty neat ending. I don't know how the battles earlier on have changed recently, but the encounter design has a lot better in the latter parts of the game. I hope to see more games from you in the future, as this one was very soulful. 

(+1)

Thank you for playing!

I personally think the game gets incrementally more fun past level 5 as a combination of having more levels to distribute and less safe enemy designs. The issue is that it's hard to get into the mentality of someone who just picked up the game which is one of the reasons why feedback, such as yours, is so important.