Cute game
Please consider turning down the shinyness on objects that are not supposed to be shiny (grass, rocks, trees, the player). I think turning down the "smoothness" on the default unity mat to 0 will do the trick.
I also wish models were all smooth shaded like the player, I'm not a big fan of the pointy low poly look. Not a dealbreaker though.
If this were a bigger game I would save the floating platform sections for later, not the first level. Cycle-based platforms are kind of lame because you spend a lot of time waiting for them to align.