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(+1)

Cute game

Please consider turning down the shinyness on objects that are not supposed to be shiny (grass, rocks, trees, the player). I think turning down the "smoothness" on the default unity mat to 0 will do the trick.

I also wish models were all smooth shaded like the player, I'm not a big fan of the pointy low poly look. Not a dealbreaker though.

If this were a bigger game I would save the floating platform sections for later, not the first level. Cycle-based platforms are kind of lame because you spend a lot of time waiting for them to align.

Thank you for playing!

Yeah, a lot of models have standard blender material after exporting, I should re-export some flat models + make materials for them.

Hmm, I thought I nuked all platforms that required syncing, you can easily jump over several stone platforms at a time, but sure, will look into that in a new level.