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(+1)

I agree, and there's an oversight atm where the normal enemy spaces and strong enemy spaces have the same sprite, which I'm fixing as we speak, but that definitely lends to the repetition. There will be different "bonus" spaces that count towards a stage's objective-completion count which will equate to a better rank. They'll also require / give items towards that same purpose. Stuff like a chest, trapped chest, mimic, altar, trader, bargaining NPC, troll under the bridge encounter, etc. They'll all have something to do with dice, of course.