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Nice game, very soulful and compact design.

My only complaint is that the overworld nodes (random enemy, +3 hp/mp, etc) felt uninteresting / repetitive. Very large chunks of just: "randomy enemy". Seems like something that might be solved if there's more time to develop more encounters. Maybe a shop. Maybe even just less abstract encounters: "Ghoul encounter, Slime Encounter, etc"

(+1)

I agree, and there's an oversight atm where the normal enemy spaces and strong enemy spaces have the same sprite, which I'm fixing as we speak, but that definitely lends to the repetition. There will be different "bonus" spaces that count towards a stage's objective-completion count which will equate to a better rank. They'll also require / give items towards that same purpose. Stuff like a chest, trapped chest, mimic, altar, trader, bargaining NPC, troll under the bridge encounter, etc. They'll all have something to do with dice, of course.