That's a really good quest/adventure game!
Love the art, some areas are obvious WIP, but it looks great none the less.
I read all text, but still, some placeholder music/ambient would work wonders.
If you spam down button on stairs, you can push the camera a little bit down, but not move at stairs, so you can throw the camera as down as you want (it only works down, going up the steps doesn't work, camera resets when you finally start moving on the stairs).
I could fall over the map here, if you walk he will go over and fall over the map, you need to jump over to get to the next screen.
looking at some items in the inventory break the game randomly. (looking at the flower with 3's in sneak and agility):
player.lua:486: attempt to get length of global 'equipList' (a nil value)
Traceback
player.lua:486: in function 'update'
main.lua:244: in function 'update'
[C]: in function 'xpcall'
For second version:
You can get "stuck" in some geometry (got here by jumping, you can jump out but still):
Jumping as the whole is kinda broken, oh, you have problem with refresh rate of the monitor, with higher rate you jump much higher (every animation becomes faster too?) - https://files.catbox.moe/mhjlbo.webm
Only in the second version, sometimes game takes your movement away, you could still jump and use inventory/menu, but not move.
Overall, combat feels wonky, you can easily launch enemies on ladders or other platforms and it becomes weird fight if they are not gonna go down themselves.
Game is great! I do love the different paths that you could make either with your stats or your items.
Sounds crazy to scope, but you done great for this slices.
It has a lot of content already, I enjoyed the dialogues and puzzles, some objects have quite a big/small interaction box (like cell door in the first demo could be open with the key from far away or bird nest could be interacted only from the right)
Good luck Dirking around with your game!