Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You're like halfway there to a really cool psychedelic aesthetic. I think the main problems bottlenecking it into a sloppy appearance at the moment are the stock interaction ui and slop props with stock lighting and materials. 

The platforming is rudimentary and way too slow, but it seems you are just getting started on it. 

Somehow you've got a special animation when you're standing close to edges and that's turbo soul. 

(+1)

Thanks!

Wouldn't say I wanted it to look psychedelic XD
I totally understand models/materials, but what do you mean "stock interaction ui"?
Yeah, probably would remake the whole map with less dependence on the moving platforms.
Glad you liked my direction oriented ledge animations :D

(+1)

You're welcome! I mean the disembodied question mark and speech text with generic fonts, hard camera transitions on dialogue, etc. 

(+1)

Huh, I do use custom fonts, I guess they look default.
Camera and characters turning are instant, right now I use LookAt, would write something myself in the future.
Dialogue marks were drawn by me in 2 min. Originally it was 3d model, but it looked bad, so I changed it.

(+1)

By the way, in case you're unaware, you can use Cinemachine virtual cameras to get camera transitions without having to write a full 3D camera system all by yourself.