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Very good, lots of juice for a demo. Great sound effects, the asteroids breaking apart is really neat, and the controls feel solid. Didn't run into any of the jitter that the other comments mention.

Right now the asteroids feel underused, it would be nice to have a reason to break them apart for powerups or health or something. They also don't feel too punishing to crash in to, so the player can just kind of ignore them.

Minor nitpick but it would be nice to have the opening cutscene be skippable on retries.

Glad you liked it. 

Yeah I kind of programmed the asteroids because I get side-tracked by vaguely interesting problems, and then realised I didn't have much to do with them, I did consider making it into a mining game also. If I were to expand the game I'd probably use the same code for ablative armour panels on certain enemy types, or for doors in a megastructure dungeon of some kind, etc.

The cutscene is a result of me discovering tweens about 2 weeks before demoday, and there's a ton of signals going on for spawning the ship etc, there is an option to skip the intro in the settings but not during the cutscene itself