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(1 edit)

No worries - catching all bugs, even severe ones, in projects with a time limit and without an army of testers (preferrably on all kinds of platforms) is almost impossible.

Was just able to reproduce it again - cursor was visible, music continued to play, buttons did not react to clicks. What are you using to create the game? If it's Godot by chance, I encountered issues with buttons not being clickable frequently while developing my own game - ended up having to nest them in their own CanvasLayer, so they register properly.


EDIT: Oops, nvm, this is clearly Unity, unfortunately, I know nothing there.

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haha, I was able to reproduce this problem just now, i encountered this problem in the main menu too, so I added (P) and (Q) keys to interact with the play and quit buttons since they dont work on clicking, this didnt happen in unity but happened when I builded the game, I  am not using buttons again haha!, based on the screenshot, you were crouching and hit the object, was that a confusion or you didnt know you need to hit when you see the object? Just curious! I want people to have fun playing my game!

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I did found a solution to your problem, if you close the app during the race, you wont lose your progress, you will only lose your progress if you quit from the gym or the main menu, quitting from the races wont delete your progress so you can keep retrying by reopening the app from the race scene.

Ah, yes, that is a decent enough workaround. Will have another look later this week for sure!