Played for roughly 25m.
Don't bind to y/z if you don't adjust to logical Keyboard Layouts automatically, thank you.
Textbox goes off the Bottom of the Screen.
Choice Options go off the Bottom of the Textbox.
Why is Gold saying a Coin? Exclamation Mark flickers instead of staying visible. Charming Graphics otherwise.
Don't precisely know why Keyboard Controsl tho, it feels more like a Point and Click to me.
You need in between Frames for the Cape from Jump to Fall.
I wish I could hold up/down to go through Dialogue Options faster. Writing is nice tho, sad that all I've read so far is Demo specific Instructions.
Why can I stand and walk to the Sides on the various Steps of a Ladder?
Why do I have 2 Hello options with Sophie?
Beat it once, on the second Run, when feeding the Bird, leaving the Room, reentering and moving to the right I got a main.lua:786 attempt to index a nil value.
Traceback: [love "callbacks.lua"]:228 in function 'handler'
main.lua:786: in function 'update'
main.lua:258: in function 'update:
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]:in function 'xpcall'
I might play Part 2 Later. I don't think I did any actual Puzzling on my first Run, I picked up all Items, gave the Lord some Wine, combined the rest with the grain, then jumped up the Goblins and ran through them to escape.
I like the Concpet, the Animations are missing some Frames, there's basically no Sound, and the small Part 1 Demo isn't offering a lot to do. I dislike the Idea of multiple Runs to improve Stats and clear the same Game again just for a different Ending.