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That’s interesting. The mode switching is supposed to be activated with the [E] key, but, as I took a look with my own personal build, it can indeed be activated with the [L] key as well; I must’ve sloppily added that as a failsafe key. Platforming, for the most part, isn’t all too terribly affected if a player is stuck in combat mode, with only speaking to friendly characters being an Exploration Mode exclusive action. Don’t worry, I’ll add the ability to change key bindings soon enough.

At the moment, checkpoints can only be found just before a boss (or during the Jet Sled section in the Tri-Peak Mountains). Many people have asked me to add more checkpoints and I will do so soon since the checkpoint system I have implemented can support multiple checkpoints.

Yeah, fire-breathing is crazy. Good thing some enemies come with fireproof suits. But in all seriousness, I should be able to fix it since it’ll just be changing the health of enemies from an integer to a floating-point integer to better implement the fire resistance modifier.

Thanks for checking out my game.