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(1 edit)

I don't particularly like the Lore on your Games Page. 

A Manual, nice. I also don't like the Lore in that one, sorry. And I think it could be laid out better, some Screenshots of the Characters, the Game etc. to give more of the feeling of an actual Piece of Art proud to show of the Game its manual-ing for, instead of just a Wall of Text.

The whole Frydar Island: Today being written in present Tense like a Book seems stupid to me.

Also the whole different Animals magically working as friends together on an Island with your Naming Conventions doesn't seem like my Cup of Tea.

So, the Lynx brings some Stones to sneak, and the Squirrels just brings in a Catapult? Unless my English is failing me, this sounds really stupid.

And why are they stealing a Thing, I thought they're there for Adventure and to carve out a Name as a Ruler/Hero, not as Thiefs.

And then the "evil" and non-caring Ruler who is the last of his Race and forged a big Kinship with his Friends just casually abandones them, and only doesn't execute them because he "has to work on being a more just ruler"? This is written poorly.

It's nice that it has a Manual and that it explains Stuff like in the old Days, but explain useful Stuff, don't assume the Player is too stupid to click on new Game. 

Like explaining how to properly install it is fine, that takes me back to the Time where you'd actually had to install a Game and didn't know how because you're just 8 Years old or something. But explaining to click new Game is dumb on the other Hand. Explaining advanced settings would be more fine.

Generally, I'd focus on Explaining in Game Mechanics and Stuff tho.

Like the Movement Controls and User Interface Sections, those are better suited for the Manual. The Movement one is fine, the UI one would need more UI tho I think.

And you don't need to mark the User Interface Holder, its a clear Sign that you were struggling to put more Points there.

Why would you need 3 Buttons for 3 Swords if they're just the same but upgraded? Replace the old Sword, or even better, add in a proper Inventory.

Talking about the Important Characters is fine, but why display how much Damage they Deal, or what Quests they're offering with what Reward? That should be in the Game, not the Manual.

I skimmed through the Enemy Section, that one seems generally fine. But consider a constistent 1 or 2 Enemies per Page, with a proper Layout instead of just a list of Health, Multiplier, Damage etc.

That's it for the Manual, took me ~15m.

Title Music is alright, but it kind of sets the wrong Mood for me I think.

The After Title - Main Menu, altho I don't know why you have 2, has a lot better Music in my Opinion, apart from the Drums. But its very barebones graphically, probably a Placeholder.

I'll actually play the Game after the Stream, or sometime later, sorry.

Update:

Played roughly 30m of the Game itself.

Starts me of with an Invisible Wall in a very unnatural looking Corridor, great. Character looks like Plastic.

Level Design and Graphics need some Work. Music and Sound Design is alright I'd say. I do like that you can see faint Stuff in the Distance in the Fog.

Blew some Dogs away with Firebreath, had their Drops fly out into nothingness. Fell from a high Place while in Combat Stance, took falldamage, then when standing back up, Camera for Combat/NonCombat Stance was switched.

Beat the Iron Keep. Boss is needlessly tanky, map is needlessy giant. It really boils down to walking a linear Path for a long Time, lighting a few Candles along the Way, and ignoring most Enemies because theirs no Point in fighting them. Darkwood Trees have no Alpha on their Leaves, looks like a Bug. But then again, the whole Graphics should be overhauled anyway I think.

Couldn't talk to the Squirrel, lost it somewhere along the Way, I fail to see the Point of your Exploration Mode, if this is just a hack and slash Game.

Couldn't be bothered figuring out what to do in the Forest, I spew Fire at a few Doors and Crystals which didn't do anything, then traveled through pretty much the whole Thing without finding anything, then lost interest to do it again.