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I really like the targetable & forward facing weapon setup,  but it be nice if the turret weapon was on autofire--especially for autocannon turret since when I tried that out I basically held down LMB the entire time (also the weapon customization system is great).  Really great art--this looks like release quality work.  The enemy design for the even levels is quite clever, in particular the enemies that rotate & enemies whose bullets return before shooting out again!  

I think the difficulty is at a good place for a shmup--they always tend to be challenging.  Plus the regenerating health (btw cool damage & recovery effects on the ship) and slow-mo help a lot.  I'm looking forward to the rest of the game & I hope you keep up the progress!

(+1)

Thanks! The weapon setup is something I'm still iterating on, but I'm growing attached to the scrolling shooter / twin stick shooter hybrid design space. Autofire is one route, making the faster weapons stronger but resource limited (e.g. ammo that auto-reloads when not firing) is another.