Hey, I really like the look of the game. It looks cute and is simple.
I played the first level and unfortunately a resident “hid” behind a tree quite quickly and I couldn’t use it any further. The controls are unusual for me, I’m used to selecting with the left mouse button and executing the most common command with the right mouse button in many other games. To change the line, for example, I could select the resident with the left mouse button and send them to the cottage with the right mouse button. Then select the other cottage and directly send an available occupant to collect with the right button. That would save me a few clicks. All in all, my pre-tester has already written such an excellent text, I can’t add much to it, I’ve rather learned something that I wouldn’t have paid attention to otherwise.
Best wishes and good luck!
Alex
Edit: I played all the levels. It’s fun for a prototype!
- It should be possible to optimize the gold collection.
- I’m missing a display that shows if a resource is already being mined.
- Maybe you could let multiple inhabitants collect at one mine?
- When a goblin village is destroyed, I would like to keep the units and move them to another tower.