I thought this was written in java. Is it in c/c++ then?
During agdg’s deep antiquity (DD7-10) it was written in Java. Now it’s just barely C++ because of Bullet 3D (which fucking sucks, don’t use it if you want reliable stair-stepping) and when/if I rip it out, it will be trivial to recompile it as plain C.
itd be good if enemies seeing you could be blocked by level terrain and they think you are where they last saw you before being blocked. that way you could double around behind them and see their backs and that’d be nice.
A big AI rework is the goal for DD57. I’ll be redoing their behavioral system. Only thing I’m skipping for now is pathfinding as I want them to act reasonably even without any navigation like the enemies in Doom and Quake.
a gamma/brightness slider for the graphics would be nice.
This has proven way more important than I ever imagined
It assuages my engine-dev heart that somebody appreciates the performance (because I haven’t profiled in years at this point). More to come in DD57!