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The mechanic is pretty creative and definitely has potential! Losing a life for messing up the quick time event felt a bit too punishing, and after around 250 points it started to feel like reacting to the sword throws became a matter of luck pressing the right button rather than reaction time.

That being said, fun idea, nice execution, and the music was a nice touch as well!

Thanks! Actually the quick time sword throw had a trick that we thought would be findable which makes it really doable.. If you go back while the sword is coming towards you it becomes reactable have you tried that? I was able to get around 630 untill now as my best.