This game really makes you FEEL like an inflatable rat
Magmaroni
Creator of
Recent community posts
Sure, from what I remember you could see the maze for a split second when you touched the walls. At first I thought this just happened every few seconds randomly and didn't pick up on what caused it. So only at the last half or so I realized I could just keep bumping into the walls to see the maze, which made it doable at last. Without that it felt very difficult. Hope this helps
The game looks wonderful. The more I played, the more I started to get the hang of the gameplay. When beating the game there seems to be no option to return to menu. Also the time formatted in milliseconds is not that intuitive. I used the same for my game on the backend, but you can in your game format it back to the time as minutes, seconds, milliseconds so it's easier to understand for players. So that's my feedback, but still a very nice game!
Pretty charming fan game, I didn't understand the controls at first though so a tutorial would be nice :)
I'm afraid I might have done so poorly that I got to the top of the leaderboard because it seems to be the wrong way around. If you used LootLocker, set it to 'Ascending' instead of 'Descending' in the leaderboard settings (I had the same issue).
Great game, the lava guy is super cute. Creative how you have to use your deaths to get further. My main complaint is that the jump felt unresponsive, probably because I kept trying to jump off the edge but fell before I hit space (add coyote time maybe?). That being said, I had fun, so good job! I also think the idea has a lot of potential if you wanted to expand on it.
This game was actually pretty epic- I especially thought 'Ben' and his circle of dancing goons were funny.
One gripe I had is that I didn't know when I was damaging the minibosses, so it would be nice if there was some visual feedback for that. The menu when you die doesn't appear to work, so I sadly gave up after losing to Ben.
The mechanic is pretty creative and definitely has potential! Losing a life for messing up the quick time event felt a bit too punishing, and after around 250 points it started to feel like reacting to the sword throws became a matter of luck pressing the right button rather than reaction time.
That being said, fun idea, nice execution, and the music was a nice touch as well!