Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was near perfect! I love the sense of progression and how you're pushed to use the abilities in new ways to solve problems. I was worried the difficulty was going to be too high with timing and platforming when I realized what I needed to do to move on. The last level was unique and a fantastic way to end the game. The timing based ones where you need to get the platforms at just the right level was a bit frustrating at first as I kept missing, but got a handle on it with some practice. Getting past those was satisfying. I'm curious what your process was for designing the levels. Like did you come up with the mechanic first and then tried coming up with ways to force the player to think outside the box? 

Anyway, I wish there was more. Well done!

(+1)

Thanks for playing my game! When I came up with the game concept, I had brainstormed a rough idea for each of the rats that I wanted to implement. Then based on that, I thought of some combinations I wanted the player to use the rats in that was different from other levels, and designed a level around it, and doing some trial and error to make things feel good and intuitive. This was my first puzzle game, and I tend to make games a bit too hard, so I'm delighted to see that you found the difficulty acceptable. The timing level seems to be the hardest level for most people - I do regret making that one a bit too hard. But for the most part I'm glad you enjoyed it! :)