Did not expect it to be so dark . Well done!
lejason@hotmail.com
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This was near perfect! I love the sense of progression and how you're pushed to use the abilities in new ways to solve problems. I was worried the difficulty was going to be too high with timing and platforming when I realized what I needed to do to move on. The last level was unique and a fantastic way to end the game. The timing based ones where you need to get the platforms at just the right level was a bit frustrating at first as I kept missing, but got a handle on it with some practice. Getting past those was satisfying. I'm curious what your process was for designing the levels. Like did you come up with the mechanic first and then tried coming up with ways to force the player to think outside the box?
Anyway, I wish there was more. Well done!