Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

A little bit late one.

I am not too sharp with quests, so I walked around for quite some time.
Maybe you could give a little bit light around the player, because slowly rotating flashlight or running into object to correct the flashlight direction isn't smooth.
Light flickering kinda bothered me, I could finally roam around without hitting every object, but lights were out quite frequently and for a good time. (maybe you could keep the whole flickering, but please make the dark times short)
TTS use is interesting, it's the most scary part right now :D
Interactions were always getting me, I always thought that after text description it will close the interaction box, but it didn't and I inspected (or took) something immediately.
You have second plant in cafeteria (right-up) that doesn't have ANY interactions, but it opens the interaction box.
Flavour text is fun.
Not sure where I got code for elevator (probably didn't read hard enough)

ZCRPG (Zabroshka Communism Role Playing Game) is interesting, would love to see more of it in the future. (hopefully with more light c; )

(+1)

Thanks for playing the demo!
>Maybe you could give a little bit light around the player, because slowly rotating flashlight or running into object to correct the flashlight direction isn't smooth.

Yeah, I think I'll have to add a bit more readability to the interactible objects on the map. I'll think on how to make it more player-friendly, including the interactions window not closing.

>Light flickering kinda bothered me, I could finally roam around without hitting every object, but lights were out quite frequently and for a good time

I was planning on having actual point lights on the map, but they messed with the flashlight. So I had to settle on the ambient light. The problem with it is that the map does not look great when visible, so I wanted to offset it with flickers. So it's kinda intentional, but also a huge crutch that I'll have to rework. Thanks for the feedback!

>You have second plant in cafeteria (right-up) that doesn't have ANY interactions, but it opens the interaction box.

Yeah, it's interactions are actually assigned to the plant at the bottom left. It's a bug, thanks for reporting!

>Not sure where I got code for elevator (probably didn't read hard enough)

Yeah, I'll have to make the flag setting (like getting generator recipe and keycode) more obvious. I'll probably add something like a "notes" screen for that.

Thanks for your review!