Thanks for playing the demo!
>Maybe you could give a little bit light around the player, because slowly rotating flashlight or running into object to correct the flashlight direction isn't smooth.
Yeah, I think I'll have to add a bit more readability to the interactible objects on the map. I'll think on how to make it more player-friendly, including the interactions window not closing.
>Light flickering kinda bothered me, I could finally roam around without hitting every object, but lights were out quite frequently and for a good time
I was planning on having actual point lights on the map, but they messed with the flashlight. So I had to settle on the ambient light. The problem with it is that the map does not look great when visible, so I wanted to offset it with flickers. So it's kinda intentional, but also a huge crutch that I'll have to rework. Thanks for the feedback!
>You have second plant in cafeteria (right-up) that doesn't have ANY interactions, but it opens the interaction box.
Yeah, it's interactions are actually assigned to the plant at the bottom left. It's a bug, thanks for reporting!
>Not sure where I got code for elevator (probably didn't read hard enough)
Yeah, I'll have to make the flag setting (like getting generator recipe and keycode) more obvious. I'll probably add something like a "notes" screen for that.
Thanks for your review!