This game has insanely high GMI energy from the audio and aesthetics but I got filtered pretty hard by the gameplay.
The camera movement made me pretty nauseous. Which is pretty weird since games usually don't do that too me. I was playing with vsync on too for reference. Maybe add a camera sensitivity option?
Enemies were pretty much impossible for me to see especially once rubble / blood starts piling up. You gotta make them stick out a lot more by either giving them flashier colours or applying an outline shader on them.
Really looking forward to how this project progresses. Keep it up!