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This game has insanely high GMI energy from the audio and aesthetics but I got filtered pretty hard by the gameplay. 

The camera movement made me pretty nauseous. Which is pretty weird since games usually don't do that too me. I was playing with vsync on too for reference.  Maybe add a camera sensitivity option?

Enemies were pretty much impossible for me to see especially once rubble / blood starts piling up. You gotta make them stick out a lot more by either giving them flashier colours or applying an outline shader on them.

Really looking forward to how this project progresses. Keep it up!

Thank you for playing!

Sorry to hear the camera movement made you nauseous. Was there any delay/input lag? When I turn on the alternate v-sync on my end it kind of adds a motion smoothing effect to the cursor position, I can see how that'd make one nauseous. I thought about maybe adding a slider that controls the camera speed, but having instant movement is kind of needed for the combat.

My highest priority is definitely going to be improving readability, it's easily the thing that needs to be worked on the most. Thanks for the feedback and kind words!