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Played for roughly 30m.

I can't seem to jump immediately upon landing. I can also walk through the Floor Tiles sideways. And I don't like the Graphics very much, especially in the Intro.

The Respawn locks me in Place, which I also don't like.

The flying Enemy floating Platform Section in the bonus Level is bad. If you don't arrive just in Time, you're going to assume you can jump ontop of the Enemies and get confused until you finally stay long enough to see the Platform appear.

They also don't line up their Cycle, so its luck based if you're able to get the right Cycle to pass them or not.

Apart from that one luck based Section, the "hard bonus level" was also incredible easy, especially compared to the first Level where you collect its Orb.

Level 1 and 2 are the same.

Level 2 in the Dark Lands at the End has a really bad Section, where you just kind of jump hoping to land somewhere safe.

The Music is alright.

Why do I start to jump when I walk in under a Trampoline from the Side? And why do you keep using new Elements in the Challenge Level before it is introduced in an actual Level? Overall the Level Design needs work I think.

Controls are also very slidy after a Jump ends, with in my Opinion too little Air control during a Jump.

Thanks for the very in-depth feedback! What do you mean by "Level 1 and 2 are the same"? Also by level 2 in the dark lands I'm assuming you mean the level with the clouds and ocean in the background, since the camera at the end there is pretty dicey.

unless I selected wrongly, the first 2 Levels you select on the overworld are the same.

As with level 2 in dark Lands, the second Level in the Worldmap on the Dark Parts. The one before the Ice Level.

I think I see what happened, you immediately go into level 1 after the cutscene, so after completing level 1, you might think that level 1 is a different level. That could be made clearer somehow.  Also yep, that's the one I thought, it's definitely very bad with the camera towards the end.