The new chapters are fun! The story's really starting to come together. I like all of the little branches, though perhaps more indication on how to access them may help. I've only got about a quarter of the gallery filled even with reloading and trying different things. A grayed out option box for something that you need but don't currently have can be a way to get players on the right track. I would also like to see more choices where you get something different rather than having a clear wrong choice that gives you nothing and forces a reload. It doesn't have to be a whole new story sequence, but even some gold or an item will make players feel compensated for missing out.
The campfire scenes are a great addition, but perhaps they should trigger before the ally turn because your options for who to watch or visit are determined by map positions which you don't have much control over. The Kota POV scenes are neat, but perhaps they should skip the parts with Nestor because players will have already seen those parts of the dialogue. Maybe a bit of before and after he shows up with most of the parts that are addressed in a different event skipped in a fade to black.
Map orders from what I've experienced seem to be for combat only. This is a fine choice since it reduces the amount of guesswork for players, but it does incentivize use of high damage characters for all tasks. Having different fighters be good against certain opponents in a clear way could make them feel more unique.
I'm very happy to see the game continue to grow and expand! Ease of play features and polish could help the game feel a bit more accessible, but the new story and events all felt good to experience. Very nicely done!