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.exe is buried in two layers of folders, "Windows" and "WindowsNoEditor."

no menu yet, i understand this a tech demo.

art is very charming. the bright neon colors are nicely chosen and stand out well against the dark background. i particularly enjoyed the glowing Console near the beginning.

snow looks nice and is a wonderfully soulful touch. but the interaction shader needs work, as i'm sure you're aware. sometimes, it looked like i left a perfectly cylindrical smear across the snow. other times, like below, it seemed more like i'd just left some kind of shadow on top of it.

appreciating the level design so far. why are there old, medieval-looking stone stairs in a bladerunner-type world? i wonder if this is intentional, perhaps the cybernetic structure is built on top of ancient ruins?

found George at the bottom of the stairs. he is cute, but lacks animations and follows the player too closely.

the glass door to what looks like an office or shop is a lovely detail, wish i could open the door.

talked to the Hooded Figure, could not interact with him anymore after the first time.