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If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.

A video would be great! Thanks <3

Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid. 

Have a good day!

(5 edits)

I usually use Construct 3, but here's my approach in Godot: Video Link

I've also added an update to make animation in Godot a little easier for the Props and Items.