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(1 edit)

Played for roughly 30m.

Zip it, don't pack it all into one .exe, or windows flags it as dangerous.

Main Menu music is calming, but I don't think it matches the look or quality of the background Image. I also don't understand why you're scrolling across it, or why you have the selections in a tiny corner up right.

Menues should pop up faster, if you're having a Sci-Fi-screen Feeling for them, they should connect to somewhere offscreen to feel like they're an actual Part of an Interface instead of laid above. I also don't particularly like the Soundeffect for opening/closing a menu.

That's a weird darkness slider for character/background. Is this Game aiming to move through dark Places and have Creatures pop out of Shadows? Then the regular "adjust until left symbol invisble, right visible" would work better, since the Character with a black Outline will always be clearly distinct from the background.

If you don't have something like that, the darkness doesn't matter enough to include such a slider I think.

Why is some Character in the Intro sitting on a Carpet on some Windows? This looks weird.

The Images changing extremely fast and extremely slow at different Times in the Intro threw me off.

Why do I have all that Battle Information on Screen when I'm in the middle of an Introductory Dialogue? You can fade it in after the Dialogues done.

Combat Tutorial is bad, could be done a lot better, I'm assuming Placeholder.

Why is the Combat Map so massive, it could easily fit on a single Screen without having to scroll, giving a lot more tactical Information at once. Also you can move the Camera offscreen however you want.

Accidentally quit to main Menu.

So I always have to place my Characters in their left to right order on the Battle?

Why can Enemies attack with negative Health but I can't?

Also Combat doesn't end when I die, and when I press combat done, it just continues as if I had one I think. So Combat is pointless.

Money apparently is pointless aswell, I stopped caring about the Dialogue, as it's not well enough written for what's basically a VN I think, so I just bought something from someone that I may or may not need with Money I may or may not have had.

Same with Checks in the Dungeon, if I can just skip them, then what's the Point? 

Also is there no Way to heal Characters?

After skipping to much and moving through the Dungeon a bit, Screen went Grey and didn't go back.

I'll end it here. Combat could be interesting if done well, the System itself with pushing your Advantage to shift the Frontline is a neat Idea on the regular JRPG Combat, but the Interface needs to be clearer, and it needs to actually matter. 

The overworld Travel is alright, but extremely simple. Nothing necessary wrong with that, altho I don't understand why you're putting every Sprite on a small Pedestal there.

I don't particularly like the Dialogue UI as it is at the Moment, and the Inventory, Shops and Stuff like that seems to be not really functional all that much.