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Game was visually pretty polished but it clearly lacked playtesting. First of all I don't know was the 'die to switch element' gimmick even needed, or could manual switching been better for the game. Also I think some enemies were harder than actual bosses, and overall difficulty curve wasnt polished enough. On the other hand game was pretty long and had many elemental powers and bosses etc... which is kinda unnecessery for a jam game. Maybe try to focus on polishing smaller game next time than doing lots of content:

Overall i still had fun time with the game and it is a great entry!