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Played for roughly 30m.

Nice Main Menu Music. Still cute Goblin Placeholders.

Played until Baby Steps+ or ++, it got confusing with the Upgrades, then lost due to getting stuck in Slime. It's repetitve, so I stopped there.

The Music is fun, and with the new automatic speed Symbols dashing you forward when entering them, and some of the more horizontal Rooms in the beginning made it a lot more Fun then previous DDs.

Still, I think this has too many Abilities and Stuff, swapping between them slows you down, having to crouch for jumping high slows you down, not always autorunning slows you down, and this feels a lot better when you just run full speed ahead, only utilizing multijump and dashing. This means however, that your accurace plummets, so bigger Mushrooms and Things would feel better then I think. 

I don't know what to make out of the whole Action Point System to be able to go specific Places, when I wanted to go to the Reception, I had to reroll out all my Action Points and were unable to go there in the End. 

Some Rooms, especially the ones with small Pits in the middle, or that lead back on themselves work a lot better then the Rooms where you have to crouch into small Entrances, or jump across big Pools of Slime having to backtrack massively if you miss one jump in the middle. Crates for Time and Mana should respawn after a while I think, if you mess up your first try for a Room and use some Crates during it (or throw them against the Wall out of Frustration) you don't get them back, making it even harder on the next Try.

When you run through your Dungeons yourself, do you find you keep cycling between your different Jumping Abilities, and crouchjumping a lot, not dashing everywhere and so on? Because all of this feels rather bad, compared to just running through it with a simple set of jump, air-jump, dash. Maybe turning crouch into more of a slide, so you can get under some Objects, instead of having to crouch through long Tunnels.

Thanks Tomo for playing and all the feedback.

it got confusing

Damn, I try my best to explain everything.

I think this has too many Abilities and Stuff, swapping between them slows you down, having to crouch for jumping high slows you down, not always autorunning slows you down, and this feels a lot better when you just run full speed ahead, only utilizing multijump and dashing. This means however, that your accurace plummets, so bigger Mushrooms and Things would feel better then I think.
They are situational. Some of them slow you down like that, but can save time overall, so they require more planning ahead. I agree multijump is the most versatile.

I don't know what to make out of the whole Action Point System to be able to go specific Places, when I wanted to go to the Reception, I had to reroll out all my Action Points and were unable to go there in the End.
I would be lying if I wrote I did not want that to happen to players at least once. It makes freezing action cards even more important.

Some Rooms, especially the ones with small Pits in the middle, or that lead back on themselves work a lot better then the Rooms where you have to crouch into small Entrances, or jump across big Pools of Slime having to backtrack massively if you miss one jump in the middle.
I got over 50 rooms so far. I am trying to think of any rooms that force you to crouch into a mall entrance, and I think the room you are talking about has alternative routes. As for rooms with really hard obstacles, I want players to quickly decide if they want to use some abilities to "skip" them, or take riskier approach.

Crates for Time and Mana should respawn after a while

No way. There are objectives for destroying crates and deciding if you want to break crates sooner, than later e.g. on your way back, is a big part of game.

When you run through your Dungeons yourself, do you find you keep cycling between your different Jumping Abilities, and crouchjumping a lot, not dashing everywhere and so on? Because all of this feels rather bad, compared to just running through it with a simple set of jump, air-jump, dash.
I mostly stick to Multi Jump given how versatile it is, but Power Jump is great for skipping a lot of platforming in vertical rooms, so I used that for shortcuts. I often use crouch jump with ledge grab instead of using air jumps when I got my hands free to not waste mana. I mostly use crates for grabbing coins. I mostly play without using mana (manaless runs are a thing), but it depends on my curses, respect level and what I test. Playstyle changes depending on upgrades, and different players play differently. It is fine not to use all abilities until you are forced to use them, a situation calls for them, but of course recognizing those instances takes experience.