Played for roughly 30m.
Nice Main Menu Music. Still cute Goblin Placeholders.
Played until Baby Steps+ or ++, it got confusing with the Upgrades, then lost due to getting stuck in Slime. It's repetitve, so I stopped there.
The Music is fun, and with the new automatic speed Symbols dashing you forward when entering them, and some of the more horizontal Rooms in the beginning made it a lot more Fun then previous DDs.
Still, I think this has too many Abilities and Stuff, swapping between them slows you down, having to crouch for jumping high slows you down, not always autorunning slows you down, and this feels a lot better when you just run full speed ahead, only utilizing multijump and dashing. This means however, that your accurace plummets, so bigger Mushrooms and Things would feel better then I think.
I don't know what to make out of the whole Action Point System to be able to go specific Places, when I wanted to go to the Reception, I had to reroll out all my Action Points and were unable to go there in the End.
Some Rooms, especially the ones with small Pits in the middle, or that lead back on themselves work a lot better then the Rooms where you have to crouch into small Entrances, or jump across big Pools of Slime having to backtrack massively if you miss one jump in the middle. Crates for Time and Mana should respawn after a while I think, if you mess up your first try for a Room and use some Crates during it (or throw them against the Wall out of Frustration) you don't get them back, making it even harder on the next Try.
When you run through your Dungeons yourself, do you find you keep cycling between your different Jumping Abilities, and crouchjumping a lot, not dashing everywhere and so on? Because all of this feels rather bad, compared to just running through it with a simple set of jump, air-jump, dash. Maybe turning crouch into more of a slide, so you can get under some Objects, instead of having to crouch through long Tunnels.