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I assume that these are custom attacks you made since they currently aren't any entries in the game with those id values, did you make sure it was set up properly? don't forget they need an event scene to work properly

I appreciate you think I am able to make my own custom attacks,however I just found these attacks in the bottom of the attacklist.

to be more specific,these attacks also exists in your 1.16+ mods,exact same attacks with exact matched codes.

ah, I thought you were talking about 0.04d vanilla, it seems like you're talking about my vessel tactics+ mod built for 0.03a; it's not meant to be used with the latest version of the game since it will likely lead to stuff breaking (like the bug you mentioned here)

No,i think you have misunderstand.

What i am saying is,I found that your vessel tactic+ mod,s attack(such as kiss,milk) prefectly matched those same codes in V0.04d,thus i expect there wont be any problem since its already part of original game code,however when my mod unit equipped with those modded attack(Attack 1141 etc.),the game freezed.

the ids you mentioned shouldn't be part of the base game though since they only exist in the modded version of the game I made (attacks only go up to around 1000 id-wise in vanilla), plus it's likely breaking the game since it hasn't been properly ported to the latest version of the game yet (since 0.04d also introduced some changes to how attacks work in the code)

lemme get you some screenshots rq.