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crimson9715

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A member registered May 19, 2023

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struggle is its own unique stat, but it's also affected by the percent of health the unit is missing (less health = less struggle power)

they're referring to the new unit atlas-agena, and currently you can only get her through the gacha

struggle is amount of stun that a unit gives to its predator while being digested at the start of their turn, and it's unit-specific for the value it starts at

the character was a voluntary collaborative effort between the other two people mentioned in the credits and me, so it wasn't a commission for her art / design; you'll have to contact the artist for that sort of information

modded characters mainly get shared in the patreon's official discord server, so you can check there if you're in it

it could possibly be implemented, though keep in mind that I am not part of the developer's team for the game, so I cannot change anything myself

(1 edit)



here's holstein, originally she was built for version 0.12 of the game, but I downgraded her here to be compatible with the public version of the game

also has support for blured's vt+ mod (but no custom abilities)

features:

  • cow
  • 7 capacity with wg support
  • milk
  • unbirth / oral vore

(note that she's currently unfinished as she does not have all of her chibi sprites yet since the artist is still working on them, and I plan on properly giving her custom code in the future so her dialogue / expressions / stats are a little unpolished atm)

download her here: https://www.mediafire.com/file/f9c47wfwmykukna/Holstein_0.9_for_0.1b.zip/file

credits:

art / character by 5idestep https://x.com/5idestep

writing / coding by crimson9715 (me), I also gave a little input on the design (mainly the faces)

lucid (arang) gave some creative input / direction on the personality and dialogue

schrodinger and chateau get thigh / ass wg in addition to breast wg

(2 edits)

https://www.patreon.com/posts/vessel-tactics-115193743

(posted with dev's permission)

Changelog:

  • Game made 100% spookier.
  • Atlas-Agena has been added in as a new playable unit.
  • Covenant has received a new halloween-themed skin.
  • Gacha has been modified.
  • Sandbox mode has been updated with new custom assets (Modeled by Antares).
  • Stomach system is now mostly finished and units can now have any number of stomachs fulfilling many different roles. (Default skills have not been added for stomachs yet, meaning their use in battle is limited.)
  • The Vore Chimera, an example of the new stomach system, has been added as a potential modded unit. While her dialogue is still placeholder, her skills and dialogue will be updated as those are implemented.
  • All mod images are now packed into a single file the first time the mod is loaded. This operation only needs to be performed once, and afterwards all images can be safely deleted before uploading the mod.
  • This packing operation will only occur when a DATA.sprite file is not present in the mod folder, so if the mod creator adds, deletes, or alter images, they must delete the DATA.sprite file and repack their mod to have those changes represented in game.
  • Stomach size in the Class.txt file will now accurately represent the unit's maximum capacity, and therefore must be increased by 1 for most existing mods.
  • The way images are stored in-game has been changed to be more efficient with the stomach system.
  • Units have been rebalanced somewhat.
  • A lot of internal systems related to vore have been reworked, so a lot of bugs have probably been added.

Known Issues:

  • There is currently a visual glitch with transparency on units that will be fixed in a future update.

there is already an official discord, but it's only for members of the game's patreon https://www.patreon.com/MeshiSoftworks

(2 edits)

here's the changelogs for the two hotfixes between the latest public release: (posted with permission of the dev)

0.1a changelog:

  • Added in Avalon's weight gain. I also accidentally drew an extra WG stage for her, which I'll just leave in for now. In addition, her dialogue for removing her breastplate will be added in later alongside a system for adding different poses for characters.
  • Healthbars added to digestion scenes during battle. Facial expressions are determined by the [Normal] and [Damage] tags
  • Character sprites can now be of any aspect ratio, which applies to modded characters as well. There are likely still a few oversights that lead to visual glitches, but they will be fixed shortly
  • You can now access the options from the main menu.
  • Potentially fixed a bug causing the game to start in a tiny window
  • Level up all button now works
  • Levels are now kept between save files
  • Units obtained from gacha will now be set to level 1
  • Loading an autosave will no longer cause your save to be restricted to that file
  • Camera deadzone when moving mouse to the left or bottom of the screen fixed
  • Cheshire should no longer refers to you by the wrong gender
  • Being digested by Cheshire while inside your secretary will not revert the secretary select button back to normal
  • Added line for Cheshire at max WG
  • Moved all back/return buttons in the shop to one button in the top left corner. You may also speed up or skip Cheshire's digestion scenes by pressing this button.
  • Lamias in 0-3 should now act normally(?)

0.1b changelog:

  • Fixed bug where healing would cause prey's healthbars to remain on screen
  • Options menu in battle as been returned to normal
  • Fixed bug where Cheshire's stomach would count the commander twice after eating their secretary
  • Modded units are visible again
  • Fixed bug where playing a female commander would cause your name to not be displayed correctly
  • Corn's Entice should no longer work on units that are already digesting prey
  • Avalon's Enervate now properly increases digestion timer
(2 edits)

it's not a very big update since it's mainly just some qol changes / bug fixes for 0.1, but there's some new content added in as well

  • avalon wg implemented
  • digesting units during battle will now display a health bar of all currently contained units

hotfix 0.11a got released to fix some of the bugs introduced in the update https://www.patreon.com/posts/110871610

it seems to be an issue related to the game being unable to find its asset files due to how your directory is set up: 

C:/Users/Precision/Desktop/ /New/Vessel Tactics v0.1/Vessel Tactics

unity doesn't like the Â symbol, so it reads it as this instead:

C:\Users\Precision\Desktop\New\Vessel Tactics v0.1\Vessel Tactics

try renaming your directory to something else to see if that fixes it

(1 edit)

you can just upload the raw file to a website like https://catbox.moe/ since it will likely have a ton of text located inside of it, which will be too big for a comment section like this

can you send your unity log file to see what's happening here

you can find it at C:\Users\(username)\AppData\LocalLow\MeshiSOFTWORKS\Vessel Tactics\Player.log

(do be aware that it will contain your game's directory path location / hardware information inside of it)

mainly just the goblins along with some minor gameplay changes here and there

it should take around a few months to release but nothing's been directly confirmed by the dev yet

(1 edit)

update is out now on patreon https://www.patreon.com/posts/110495095

(note that modded characters have been disabled for this update due to it requiring fixes)

the game is still being worked on, but it's mainly kept to patreon for updates / information on the current progress of the game https://www.patreon.com/MeshiSoftworks

it's also getting a new game update there soon enough, but it will be a while before anything gets released publicly though

the text is stored in a unity prefab, for chateau it's stored at:

Assets\Resources\prefab\secretary\c015\Bio.prefab

hotfixes are more of bug fixes / smaller content updates that had to be pushed to a later update to be able to get the major stuff in to not bog down development time; so the next public update would release when all of the smaller stuff is finished and the game is in a stable enough state before moving on to the next major content update

what else do you need?

currently the latest version of the game is version 0.1b at patreon, but there is another huge update for the game coming out soon on patreon at least

as for whenever the public will get the update, usually it comes out when all of the hotfixes for the next major update are done so sadly you're going to have to wait until it gets all finished up (which could take a few weeks / months more)

the game currently does not distinguish between bond and combat levels visually, so bringing a unit into a mission will reset their level to 1

(1 edit)

you can use a program like AssetRipper to extract the game's assets, then create a modded character off of it with it being changed to your liking

(I would provide you the assets myself but the dev has asked to not share extracted assets publicly)

the dev has shown interest in adding in a custom level editor in the future, though it's low priority at the moment since it would take a bunch of effort to add in

as for modding it in, it wouldn't be very easy to do since the game relies on unity scenes for the levels (so you can't do much atm)

do keep in mind that 0-3 isn't really meant to be balanced as it was mainly meant to be used for testing out units you levelled up already by increasing their bond level

as for some advice for fighting queen lamia, she is still vulnerable to the effects of swallowing units (i.e. speed drops / struggle) so you can use a unit like schrodinger or cornucopia to forcibly feed them to her

(1 edit)

alright I checked it out, the issue is that you had multiple versions of the boundary boxes set up, which caused the game to not read it correctly; here's a fixed version of it (replace the contents of your Class.txt with this):

https://files.catbox.moe/16kcne.txt

0.1 introduced some bugs with modded characters, mainly in that it broke some stuff related to how the game reads them, so you may have to adjust some stuff to get it working again

if you shared the assets, I could check it out to see if it's related or not with the bug

(1 edit)

you have to right click to disable the battle ui first, then press the sandbox key to bring up the menu

some of the stuff you mentioned here like av or milk leaking is in the game already, though if you're referring to something like cutscenes / animated scenes, they probably won't be added in any time soon due to their inherent complexity

there are plans to include support for non-latin fonts in the future, though it's rather low priority at the moment

it's a false positive, the game doesn't have any malware in it

(1 edit)

it's a limitation of the system since bond levels are meant to be separate from mission levels, but for now they're the same thing since it will be properly implemented later in development

currently mission levels are mainly just cosmetic, but there is some stuff that actually utilize it like wild lamia's might makes right skill that gives her a vatk boost against the target compared to the target's level and her own

as for whether or not you'll get any bond levels from mission levels later in development, the current plan is to not keep any of them from missions (though it could always change)

you can find most of the text in the game in Vessel Tactics_Data\StreamingAssets, where you can edit it and it will show up in-game (except for some hard-coded stuff like the text for some attacks, which require editing the code itself); do be aware though that the game currently only has latin fonts in it, so anything the game can't read won't get displayed

(not to be confused with my own vessel tactics plus mod https://github.com/crimson9715/Vessel-Tactics-Plus )

(1 edit)

yeah, it will release publicly once all of the hotfixes are complete before moving onto the next major version

currently there are no plans to include a mobile port of the game, though if it did it would likely be later in development since the game is still in a prototype state at the moment

(2 edits)

it's not dead as a few days ago, the game got a public release of 0.1 https://meshisoftworks.itch.io/vessel-tactics/devlog/740136/vessel-tactics-v01-i...

do keep in mind that the game is a solo dev project so updates will take a while before they come out, not to mention that the dev is a person with their own life to handle

the dev also mainly keeps to patreon for updates about the game, so be sure to check it out if you want to know what's going on for the game (even if you can only glean information from the post titles) https://www.patreon.com/MeshiSoftworks