Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Do you mean the shadows? There are no terrain tag lights, only terrain tag shadows. If you want to change the shadow ambient color, it would be in map defaults. 

For changing light colors however, you would want to either modify an existing light, or duplicate one within the custom light setting. In your given light's settings, you can change either the tint or the color filter to change the light color. 

And if on the off chance you meant changing the numbers for the terrain tags, they're under the game settings. You can then change the tileset's terrain tags from there to the ones in game settings, in case you're using the tags for other purposes.

I didn't mean the shadows, I was assuming you could assign a colour to the 1-7 terrain tags than the standard white light, shadows I think look amazing but I figure larger maps may not handle them so they can be disabled no?


The reason why I prefer to use terrain tags for lights is because I use majority of the regions for specific purposes.

There isn't a way to control lights using terrain tags, they're only used for shadow auto-detection and creation. 

If you want to have a lot of lights, you would need to use an event calling each light, so you wouldn't need to use region or terrain IDs with them for your lighting. If you want multicolored lights, you would need to make each one in the custom light settings, then call each light by name using comments in the relevant events.