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(1 edit) (+1)

why can’t i move freely? feels very restrictive.

It was a bad decision on my part frankly. The idea was something like Legends of Grimrock or the classic Megaten games, where dungeons are tile-based, but what I missed is that those games are in DUNGEONS and not large open areas or the movement restrictions are mechanically relevant.

Moving forwards, I’m going to scrap the exploration entirely and just focus on making combat a roguelike experience.