I think you're spot on. In the beginning of a project I'm still figuring out a lot of things direction wise. Like the tone, gameplay and things like that.
And the 2d version was definitely more grounded with some lighter dream-like elements and a more upfront story. Where the 3d version leans a bit more into the surreal dreamy elements. I also wanted to explore different ways in telling a story - not only through dialogue and cutscenes so it'll definitely have a slightly different tone and vibe :)
Thank you so much for sticking around and I can't wait for you to try out the upcoming preview version!